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Every Initiative, Epic, Feature and Story, plus the decision log, the ideas backlog, the risks and the open items. Type an id like E3 to jump straight to it.

What the id prefixes mean

Feature ids are legacy area codes, assigned before the Initiative and Epic structure existed and frozen since so that every cross-reference in the decision log still resolves. Six of the nine line up with one Initiative. D, E and G do not, which is why the scheme reads as arbitrary: E4 Realtime spine is an engine code sitting in Platform Foundation.

  • F Foundation – platform, pipeline, API
  • D Player data – settings, stats, identity, progression
  • E Engine – entities, combat, maps, realtime
  • G Game modes – FFA, duels, bots, events
  • P Presentation – chat, HUD, sound, pack
  • M Moderation – filtering, reports, punishments
  • C Commerce – store, entitlements, battle pass
  • W Web – site, accounts, tickets, admin
  • X Launch – cutover, migration, go live